Description
Checkpoint Beacon
A permanent placement tool. Once set, the beacon creates a respawn point that lasts for the rest of the stage without any timer. Should the sphere hit a hazard later, the run resumes from the beacon rather than the very beginning.
Single use. One beacon per pack. Deploying a second overwrites the first; the beacon is lost when the stage is completed or quit.
Strategic value: place right after a difficult segment to avoid repeating it.




